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This means if a stolen item is sold to a fence and then bought back it will no longer be labeled stolen.
#SKYRIM SPEECH LEVELING GLITCH FULL#
After waiting (or sleeping) for the required time, the fence will again have his/her full amount of coin. Alternately, if you don't feel like traveling from one fence to the next, you can sell off as much as you can to one fence then wait (or sleep) for two full 24-hour periods. Confirmed circuit: Niranye - Endon - Gulum-Ei - Enthir - Mallus Maccius. By the time they return to the first fence, their money reserves will have replenished. If the Dragonborn has stolen loot that they want to sell off, they can travel from one fence to another in a cycle.There are a few other items to fortify barter and Speech outside of the necklace and hood/mask, but they are unnecessary unless Speech is less than 90. If Speech is less than 80 however, getting the blessing of Dibella (which can also be done by visiting Endon in Markarth instead of Gulum-Ei) will help, but that will likely not be able to max the discount yet.
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Add this to a fortify barter necklace, thieves hood and a fortify barter potion and get the best prices. Due to this, probably the best fence would have to be Gulum-Ei, as it is possible to go to the Temple of the Divines and get the blessing of Zenithar and (if the Speech skill is less than 100) go and see the town beggar ( Noster Eagle-Eye) out front of Radiant Raiments.
#SKYRIM SPEECH LEVELING GLITCH SERIES#
It is located through a series of tunnels in the sewers known as the Ratways. The Thieves Guild is located in Riften, in the southeast end of Skyrim. They become available after the Dragonborn has performed five small jobs in that city ( fishing jobs, bedlam jobs, numbers jobs, shill jobs, sweep jobs, or heist jobs, which are provided by Delvin or Vex). These quests stand out from the normal burglary or bedlam jobs, and offer a unique length which sometimes leads to a dungeon. There are certain quests that Delvin Mallory gives the Dragonborn to help someone in a major city - these quests, once completed, gain influence for the Thieves Guild in that city, as well as unlocking a fence vendor in them.
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With one city influenced, they have 1,500 two cities gives them 2,250 three cities gives them 3,000 and with all cities they have 4,000. Stolen property is identified by the word "Stolen" on the top right of the item description.Īs the Thieves Guild gains influence, fences have more money. "What'll you give me for these?" ―Last Dragonborn įence is the term used to describe a member of the Thieves Guild who will buy stolen property. Unless the Speech perk "Fence" is taken, stolen merchandise can only be sold to a fence.